- Buildings
- Leaders
- Nations
Buildings
Overview table about all the buildings you can build in your cities.
Building | Age |
Production Cost | Base Yield | Gets Yield From Adjacency | Adds Yield To | Notes |
---|---|---|---|---|---|---|
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Antiquity - ageless |
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+1 ![]() |
none |
+1 ![]() Fishing Boats |
must be placed on coast, lake, or navigable river |
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Antiquity - ageless |
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+1 ![]() |
none |
+1 ![]() Farms, Pastures, and Plantations |
|
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Antiquity - ageless |
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+1 ![]() |
none |
+1 ![]() Clay Pits, Mines, and Quarries |
|
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Antiquity - ageless |
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+1 ![]() |
none |
+1 ![]() Camps, Woodcutters |
|
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Antiquity |
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+4 ![]() |
none |
none |
must be placed on navigable river land units can move across without needing to embark |
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Antiquity |
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+2 ![]() ![]() |
+1 ![]() - mountain- natural wonder- wonder |
none |
|
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Antiquity |
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+2 ![]() |
+1 ![]() - coastal terrain- navigable river terrain- wonder |
none |
must be placed on a river |
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Antiquity |
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+2 ![]() |
+1 ![]() - wonder |
none |
gets additional bonuses from Pantheon |
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Antiquity |
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+2 ![]() |
+1 ![]() - ressource- wonder |
+10% ![]() |
|
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Antiquity |
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+2 ![]() |
+1 ![]() - ressource- wonder |
none |
2 relic slots |
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Antiquity |
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+3 ![]() |
1+ ![]() - coastal terrain- navigable river terrain- wonder |
none |
|
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Antiquity |
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+3 ![]() |
+1 ![]() - coastal terrain- navigable river terrain- wonder |
none |
+ 2 resource slots must be placed on coast |
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Antiquity |
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+3 ![]() ![]() |
+1 ![]() - mountain- natural wonder- wonder |
none |
|
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Antiquity |
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+3 ![]() |
+1 ![]() - ressource- wonder |
+1 ![]() quarters |
|
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Antiquity |
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+4 ![]() |
+1 ![]() - coastal terrain- navigable river terrain- wonder |
+10% growth rate |
must be placed on a river |
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Antiquity |
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+4 ![]() |
+1 ![]() - mountain- natural wonder- wonder |
+10% ![]() |
|
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Antiquity |
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+4 ![]() |
+1 ![]() - mountain- natural wonder- wonder |
+1 ![]() quarters |
|
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Antiquity |
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+4 ![]() |
+1 ![]() - ressource- wonder |
none |
3 codex slots |
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Exploration - ageless |
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+3 ![]() |
none |
+1 ![]() Camps, Woodcutters |
must be placed on a river |
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Exploration - ageless |
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+3 ![]() |
none |
+1 ![]() Clay Pits, Mines, and Quarries |
|
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Exploration - ageless |
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+4 ![]() |
none |
+1 ![]() Farms, Pastures, and Plantations |
must be placed on a river |
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Exploration |
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+4 ![]() |
+1 ![]() - coastal terrain- navigable river terrain- wonder |
none |
+ 2 resource slots must be placed on coast or navigable river |
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Exploration |
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+3 ![]() ![]() |
+1 ![]() - coastal terrain- navigable river terrain- wonder |
none |
|
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Exploration |
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+3 ![]() ![]() |
+1 ![]() - ressource- wonder |
||
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Exploration |
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+4 ![]() |
+1 ![]() - mountain- natural wonder- wonder |
+10% ![]() |
|
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Exploration |
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+4 ![]() |
none |
none |
must be placed on navigable river land units can move across without needing to embark |
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Exploration |
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+4 ![]() ![]() |
+1 ![]() - coastal terrain- navigable river terrain- wonder |
none |
|
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Exploration |
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+4 ![]() |
+1 ![]() - mountain- natural wonder- wonder |
none |
1 relic slot unlocks missionaries in this settlement |
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Exploration |
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+4 ![]() |
+1 ![]() - ressource- wonder |
+10% ![]() |
|
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Exploration |
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+4 ![]() |
+1 ![]() - ressource- wonder |
none |
|
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Exploration |
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+5 ![]() |
+1 ![]() - ressource- wonder |
+10% ![]() |
must be placed on coast adjacent to land |
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Exploration |
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+5 ![]() |
+1 ![]() - ressource- wonder |
+1 ![]() |
|
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Exploration |
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+2 ![]() |
+1 ![]() - coastal terrain- navigable river terrain- wonder |
+1 ![]() quarters |
|
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Exploration |
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+5 ![]() |
+1 ![]() - mountain- natural wonder- wonder |
+1 ![]() quarters |
|
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Exploration |
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+5 ![]() |
+1 ![]() - coastal terrain- navigable river terrain- wonder |
+15% growth rate |
|
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Exploration |
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+5 ![]() |
+1 ![]() - mountain- natural wonder- wonder |
+1 ![]() Camps and Pastures |
|
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Modern - ageless |
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+4 ![]() |
none |
+1 ![]() Camps, Farms, Fishing Boats, Pastures Plantations, uncultivated rural tiles |
|
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Modern |
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+4 ![]() |
+1 ![]() - mountain- natural wonder- wonder |
+1 ![]() |
|
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Modern - ageless |
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+4 ![]() |
none |
+1 ![]() Mines, Quarries Woodcutters, Clay Pits |
|
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Modern |
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+5 ![]() |
+1 ![]() - mountain- natural wonder- wonder |
none |
+3 artifact slots |
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Modern |
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+5 ![]() |
+1 ![]() - coastal terrain- navigable river terrain- wonder |
none |
+ 2 resource slots must be placed on coast adjacent to land |
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Modern |
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+5 ![]() |
+1 ![]() - ressource- wonder |
none |
|
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Modern |
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+6 ![]() |
none |
none |
must be placed on navigable river land units can move across without needing to embark |
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Modern |
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+5 ![]() |
+1 ![]() - coastal terrain- navigable river terrain- wonder |
+10% growth rate |
|
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Modern |
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+5 ![]() |
+1 ![]() - mountain- natural wonder- wonder |
none |
+ 1 resource slot |
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Modern |
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+6 ![]() ![]() |
+1 ![]() - mountain- natural wonder- wonder |
none |
|
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Modern |
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+6 ![]() |
+1 ![]() - ressource |
none |
+ 1 resource slot Allows one type of Factory Resource to be slotted in this Settlement Must be built in a city connected to the Capital by Railroad. |
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Modern |
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+4 ![]() |
+1 ![]() - ressource- wonder |
none |
|
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Modern |
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+6 ![]() |
+1 ![]() - coastal terrain- navigable river terrain- wonder |
+1 ![]() quarters |
|
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Modern |
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+6 ![]() |
+1 ![]() - coastal terrain- navigable river terrain- wonder |
+1 ![]() quarters |
|
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Modern |
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+8 ![]() |
none |
none |
+10% production towards training units Upgrades Any Road to Settlements that also have a Rail Station into Railroads Occupies a full tile. |
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Modern |
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+6 ![]() ![]() |
+1 ![]() - mountain- natural wonder- wonder |
none |
|
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Modern |
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+8 ![]() |
none |
none |
must be placed on Flat Terrain, required to train air units occupies a full tile |